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238 lines
10 KiB
Markdown
238 lines
10 KiB
Markdown
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---
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title: "Sketch — Throwaway HTML mockups: 2-3 design variants to compare"
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sidebar_label: "Sketch"
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description: "Throwaway HTML mockups: 2-3 design variants to compare"
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---
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{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
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# Sketch
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Throwaway HTML mockups: 2-3 design variants to compare.
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## Skill metadata
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|---|---|
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| Source | Bundled (installed by default) |
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| Path | `skills/creative/sketch` |
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| Version | `1.0.0` |
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| Author | Hermes Agent (adapted from gsd-build/get-shit-done) |
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| License | MIT |
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| Tags | `sketch`, `mockup`, `design`, `ui`, `prototype`, `html`, `variants`, `exploration`, `wireframe`, `comparison` |
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| Related skills | [`spike`](/docs/user-guide/skills/bundled/software-development/software-development-spike), [`claude-design`](/docs/user-guide/skills/bundled/creative/creative-claude-design), [`popular-web-designs`](/docs/user-guide/skills/bundled/creative/creative-popular-web-designs), [`excalidraw`](/docs/user-guide/skills/bundled/creative/creative-excalidraw) |
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## Reference: full SKILL.md
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:::info
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The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
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:::
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# Sketch
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Use this skill when the user wants to **see a design direction before committing** to one — exploring a UI/UX idea as disposable HTML mockups. The point is to generate 2-3 interactive variants so the user can compare visual directions side-by-side, not to produce shippable code.
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Load this when the user says things like "sketch this screen", "show me what X could look like", "compare layout A vs B", "give me 2-3 takes on this UI", "let me see some variants", "mockup this before I build".
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## When NOT to use this
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- User wants a production component — use `claude-design` or build it properly
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- User wants a polished one-off HTML artifact (landing page, deck) — `claude-design`
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- User wants a diagram — `excalidraw`, `architecture-diagram`
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- The design is already locked — just build it
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## If the user has the full GSD system installed
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If `gsd-sketch` shows up as a sibling skill (installed via `npx get-shit-done-cc --hermes`), prefer **`gsd-sketch`** for the full workflow: persistent `.planning/sketches/` with MANIFEST, frontier mode analysis, consistency audits across past sketches, and integration with the rest of GSD. This skill is the lightweight standalone version — one-off sketching without the state machinery.
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## Core method
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```
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intake → variants → head-to-head → pick winner (or iterate)
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```
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### 1. Intake (skip if the user already gave you enough)
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Before generating variants, get three things — one question at a time, not all at once:
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1. **Feel.** "What should this feel like? Adjectives, emotions, a vibe." — *"calm, editorial, like Linear"* tells you more than *"minimal"*.
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2. **References.** "What apps, sites, or products capture the feel you're imagining?" — actual references beat abstract descriptions.
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3. **Core action.** "What's the single most important thing a user does on this screen?" — the variants should all serve this well; if they don't, they're just decoration.
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Reflect each answer briefly before the next question. If the user already gave you all three upfront, skip straight to variants.
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### 2. Variants (2-3, never 1, rarely 4+)
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Produce **2-3 variants** in one go. Each variant is a complete, standalone HTML file. Don't describe variants — build them. The point is comparison.
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Each variant should take a **different design stance**, not different pixel values. Three good variant axes:
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- **Density:** compact / airy / ultra-dense (pick two contrasting poles)
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- **Emphasis:** content-first / action-first / tool-first
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- **Aesthetic:** editorial / utilitarian / playful
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- **Layout:** single-column / sidebar / split-pane
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- **Grounding:** card-based / bare-content / document-style
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Pick one axis and pull apart from it. Two variants that differ only in accent color are wasted effort — the user can't distinguish them.
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**Variant naming:** describe the stance, not the number.
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<!-- ascii-guard-ignore -->
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```
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sketches/
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├── 001-calm-editorial/
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│ ├── index.html
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│ └── README.md
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├── 001-utilitarian-dense/
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│ ├── index.html
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│ └── README.md
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└── 001-playful-split/
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├── index.html
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└── README.md
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```
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<!-- ascii-guard-ignore-end -->
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### 3. Make them real HTML
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Each variant is a **single self-contained HTML file**:
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- Inline `<style>` — no build step, no external CSS
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- System fonts or one Google Font via `<link>`
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- Tailwind via CDN (`<script src="https://cdn.tailwindcss.com"></script>`) is fine
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- Realistic fake content — actual sentences, actual names, not "Lorem ipsum"
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- **Interactive**: links clickable, hovers real, at least one state transition (open/close, filter, toggle). A frozen static image is a worse spike than a sloppy animated one.
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Open it in a browser. If it looks broken, fix it before showing the user.
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**Verify variants visually — use Hermes' browser tools.** Don't just write HTML and hope it renders; load each variant and look at it:
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```
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browser_navigate(url="file:///absolute/path/to/sketches/001-calm-editorial/index.html")
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browser_vision(question="Does this layout look clean and readable? Any visible bugs (overlapping text, unstyled elements, broken images)?")
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```
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`browser_vision` returns an AI description of what's actually on the page plus a screenshot path — catches layout bugs that pure source inspection misses (e.g. a font import that silently failed, a flex container that collapsed). Fix and re-navigate until each variant looks right.
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**Default CSS reset + system font stack** for fast starts:
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```html
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<style>
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* { box-sizing: border-box; margin: 0; padding: 0; }
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body {
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font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto,
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"Helvetica Neue", Arial, sans-serif;
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-webkit-font-smoothing: antialiased;
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color: #1a1a1a;
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background: #fafafa;
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line-height: 1.5;
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}
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</style>
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```
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### 4. Variant README
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Each variant's `README.md` answers:
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```markdown
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## Variant: {stance name}
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### Design stance
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One sentence on the principle driving this variant.
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### Key choices
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- Layout: ...
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- Typography: ...
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- Color: ...
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- Interaction: ...
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### Trade-offs
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- Strong at: ...
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- Weak at: ...
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### Best for
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- The kind of user or use case this variant actually serves
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```
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### 5. Head-to-head
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After all variants are built, present them as a comparison. Don't just list — **opinionate**:
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```markdown
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## Three takes on the home screen
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| Dimension | Calm editorial | Utilitarian dense | Playful split |
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|-----------|----------------|-------------------|---------------|
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| Density | Low | High | Medium |
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| Primary action visibility | Low | High | Medium |
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| Scan-ability | High | Medium | Low |
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| Feel | Calm, trusted | Sharp, tool-like | Inviting, energetic |
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**My take:** Utilitarian dense for power users, calm editorial for content-forward audiences. Playful split is weakest — tries to do both and commits to neither.
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```
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Let the user pick a winner, or combine two into a hybrid, or ask for another round.
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## Theming (when the project has a visual identity)
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If the user has an existing theme (colors, fonts, tokens), put shared tokens in `sketches/themes/tokens.css` and `@import` them in each variant. Keep tokens minimal:
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```css
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/* sketches/themes/tokens.css */
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:root {
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--color-bg: #fafafa;
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--color-fg: #1a1a1a;
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--color-accent: #0066ff;
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--color-muted: #666;
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--radius: 8px;
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--font-display: "Inter", sans-serif;
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--font-body: -apple-system, BlinkMacSystemFont, sans-serif;
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}
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```
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Don't over-tokenize a throwaway sketch — three colors and one font is usually enough.
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## Interactivity bar
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A sketch is interactive enough when the user can:
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1. **Click a primary action** and something visible happens (state change, modal, toast, navigation feint)
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2. **See one meaningful state transition** (filter a list, toggle a mode, open/close a panel)
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3. **Hover recognizable affordances** (buttons, rows, tabs)
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More than that is over-engineering a throwaway. Less than that is a screenshot.
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## Frontier mode (picking what to sketch next)
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If sketches already exist and the user says "what should I sketch next?":
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- **Consistency gaps** — two winning variants from different sketches made independent choices that haven't been composed together yet
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- **Unsketched screens** — referenced but never explored
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- **State coverage** — happy path sketched, but not empty / loading / error / 1000-items
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- **Responsive gaps** — validated at one viewport; does it hold at mobile / ultrawide?
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- **Interaction patterns** — static layouts exist; transitions, drag, scroll behavior don't
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Propose 2-4 named candidates. Let the user pick.
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## Output
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- Create `sketches/` (or `.planning/sketches/` if the user is using GSD conventions) in the repo root
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- One subdir per variant: `NNN-stance-name/index.html` + `README.md`
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- Tell the user how to open them: `open sketches/001-calm-editorial/index.html` on macOS, `xdg-open` on Linux, `start` on Windows
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- Keep variants disposable — a sketch that you felt the need to preserve should be promoted into real project code, not curated as an asset
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**Typical tool sequence for one variant:**
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```
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terminal("mkdir -p sketches/001-calm-editorial")
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write_file("sketches/001-calm-editorial/index.html", "<!doctype html>...")
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write_file("sketches/001-calm-editorial/README.md", "## Variant: Calm editorial\n...")
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browser_navigate(url="file://$(pwd)/sketches/001-calm-editorial/index.html")
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browser_vision(question="How does this look? Any obvious layout issues?")
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```
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Repeat for each variant, then present the comparison table.
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## Attribution
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Adapted from the GSD (Get Shit Done) project's `/gsd-sketch` workflow — MIT © 2025 Lex Christopherson ([gsd-build/get-shit-done](https://github.com/gsd-build/get-shit-done)). The full GSD system ships persistent sketch state, theme/variant pattern references, and consistency-audit workflows; install with `npx get-shit-done-cc --hermes --global`.
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