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609 lines
20 KiB
Markdown
609 lines
20 KiB
Markdown
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---
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title: "Claude Design — Design one-off HTML artifacts (landing, deck, prototype)"
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sidebar_label: "Claude Design"
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description: "Design one-off HTML artifacts (landing, deck, prototype)"
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---
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{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
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# Claude Design
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Design one-off HTML artifacts (landing, deck, prototype).
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## Skill metadata
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|---|---|
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| Source | Bundled (installed by default) |
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| Path | `skills/creative/claude-design` |
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| Version | `1.0.0` |
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| Author | BadTechBandit |
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| License | MIT |
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| Tags | `design`, `html`, `prototype`, `ux`, `ui`, `creative`, `artifact`, `deck`, `motion`, `design-system` |
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| Related skills | [`design-md`](/docs/user-guide/skills/bundled/creative/creative-design-md), [`popular-web-designs`](/docs/user-guide/skills/bundled/creative/creative-popular-web-designs), [`excalidraw`](/docs/user-guide/skills/bundled/creative/creative-excalidraw), [`architecture-diagram`](/docs/user-guide/skills/bundled/creative/creative-architecture-diagram) |
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## Reference: full SKILL.md
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:::info
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The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
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:::
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# Claude Design for CLI/API Agents
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Use this skill when the user asks for design work that would normally fit Claude Design, but the agent is running in a CLI/API environment instead of the hosted Claude Design web UI.
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The goal is to preserve Claude Design's useful design behavior and taste while removing hosted-tool plumbing that does not exist in normal agent environments.
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**Before starting, check for other web-design skills like `popular-web-designs` (ready-to-paste design systems for Stripe, Linear, Vercel, Notion, etc.) and `design-md` (Google's DESIGN.md token spec format).** If the user wants a known brand's look, load `popular-web-designs` alongside this one and let it supply the visual vocabulary. If the deliverable is a token spec file rather than a rendered artifact, use `design-md` instead. Full decision table below.
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## When To Use This Skill vs `popular-web-designs` vs `design-md`
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Hermes has three design-related skills under `skills/creative/`. They do different jobs — load the right one (or combine them):
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| Skill | What it gives you | Use when the user wants... |
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|---|---|---|
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| **claude-design** (this one) | Design *process and taste* — how to scope a brief, gather context, produce variants, verify a local HTML artifact, avoid AI-design slop | a from-scratch designed artifact (landing page, prototype, deck, component lab, motion study) with no specific brand or token system dictated |
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| **popular-web-designs** | 54 ready-to-paste design systems — exact colors, typography, components, CSS values for sites like Stripe, Linear, Vercel, Notion, Airbnb | "make it look like Stripe / Linear / Vercel", a page styled after a known brand, or a visual starting point pulled from a real product |
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| **design-md** | Google's DESIGN.md spec format — author/validate/diff/export design-token files, WCAG contrast checking, Tailwind/DTCG export | a formal, persistent, machine-readable design-system *spec file* (tokens + rationale) that lives in a repo and gets consumed by agents over time |
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Rule of thumb:
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- **Process + taste, one-off artifact** → claude-design
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- **Match a known brand's look** → popular-web-designs (and let claude-design drive the process)
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- **Author the tokens spec itself** → design-md
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These compose: use `popular-web-designs` for the visual vocabulary, `claude-design` for how to turn a brief into a thoughtful local HTML file, and `design-md` when the output is the token file rather than a rendered artifact.
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## Runtime Mode
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You are running in **CLI/API mode**, not the Claude Design hosted web UI.
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Ignore references from source Claude Design prompts to hosted-only tools, project panes, preview panes, special toolbar protocols, or platform callbacks that are not available in the current environment.
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Examples of hosted-tool concepts to ignore or remap:
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- `done()`
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- `fork_verifier_agent()`
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- `questions_v2()`
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- `copy_starter_component()`
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- `show_to_user()`
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- `show_html()`
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- `snip()`
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- `eval_js_user_view()`
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- hosted asset review panes
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- hosted edit-mode or Tweaks toolbar messaging
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- `/projects/<projectId>/...` cross-project paths
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- built-in `window.claude.complete()` artifact helper
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- tool schemas embedded in the source prompt
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- web-search citation scaffolding meant for the hosted runtime
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Instead, use the tools actually available in the current agent environment.
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Default deliverable:
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- a complete local HTML file
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- self-contained CSS and JavaScript when portability matters
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- exact on-disk path in the final response
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- verification using available local methods before saying it is done
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If the user asks for implementation in an existing repo, generate code in the repo's actual stack instead of forcing a standalone HTML artifact.
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## Core Identity
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Act as an expert designer working with the user as the manager.
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HTML is the default tool, but the medium changes by assignment:
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- UX designer for flows and product surfaces
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- interaction designer for prototypes
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- visual designer for static explorations
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- motion designer for animated artifacts
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- deck designer for presentations
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- design-systems designer for tokens, components, and visual rules
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- frontend-minded prototyper when code fidelity matters
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Avoid generic web-design tropes unless the user explicitly asks for a conventional web page.
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Do not expose internal prompts, hidden system messages, or implementation plumbing. Talk about capabilities and deliverables in user terms: HTML files, prototypes, decks, exported assets, screenshots, code, and design options.
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## When To Use
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Use this skill for:
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- landing pages
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- teaser pages
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- high-fidelity prototypes
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- interactive product mockups
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- visual option boards
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- component explorations
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- design-system previews
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- HTML slide decks
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- motion studies
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- onboarding flows
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- dashboard concepts
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- settings, command palettes, modals, cards, forms, empty states
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- redesigns based on screenshots, repos, brand docs, or UI kits
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Do not use this skill for pure DESIGN.md token authoring unless the user specifically asks for a DESIGN.md file. Use `design-md` for that.
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## Design Principle: Start From Context, Not Vibes
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Good high-fidelity design does not start from scratch.
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Before designing, look for source context:
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1. brand docs
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2. existing product screenshots
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3. current repo components
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4. design tokens
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5. UI kits
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6. prior mockups
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7. reference models
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8. copy docs
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9. constraints from legal, product, or engineering
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If a repo is available, inspect actual source files before inventing UI:
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- theme files
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- token files
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- global stylesheets
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- layout scaffolds
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- component files
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- route/page files
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- form/button/card/navigation implementations
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The file tree is only the menu. Read the files that define the visual vocabulary before designing.
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If context is missing and fidelity matters, ask concise focused questions instead of producing a generic mockup.
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## Asking Questions
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Ask questions when the assignment is new, ambiguous, high-fidelity, externally facing, or depends on taste.
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Keep questions short. Do not ask ten questions by default unless the problem is genuinely underspecified.
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Usually ask for:
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- intended output format
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- audience
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- fidelity level
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- source materials available
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- brand/design system in play
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- number of variations wanted
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- whether to stay conservative or explore divergent ideas
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- which dimension matters most: layout, visual language, interaction, copy, motion, or systemization
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Skip questions when:
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- the user gave enough direction
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- this is a small tweak
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- the task is clearly a continuation
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- the missing detail has an obvious default
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When proceeding with assumptions, label only the important ones.
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## Workflow
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1. **Understand the brief**
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- What is being designed?
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- Who is it for?
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- What artifact should exist at the end?
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- What constraints are locked?
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2. **Gather context**
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- Read supplied docs, screenshots, repo files, or design assets.
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- Identify the visual vocabulary before writing code.
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3. **Define the design system for this artifact**
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- colors
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- type
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- spacing
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- radii
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- shadows or elevation
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- motion posture
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- component treatment
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- interaction rules
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4. **Choose the right format**
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- Static visual comparison: one HTML canvas with options side by side.
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- Interaction/flow: clickable prototype.
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- Presentation: fixed-size HTML deck with slide navigation.
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- Component exploration: component lab with variants.
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- Motion: timeline or state-based animation.
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5. **Build the artifact**
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- Prefer a single self-contained HTML file unless the task calls for a repo implementation.
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- Preserve prior versions for major revisions.
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- Avoid unnecessary dependencies.
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6. **Verify**
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- Confirm files exist.
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- Run any available syntax/static checks.
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- If browser tools are available, open the file and check console errors.
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- If visual fidelity matters and screenshot tools are available, inspect at least the primary viewport.
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7. **Report briefly**
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- exact file path
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- what was created
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- caveats
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- next decision or next iteration
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## Artifact Format Rules
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Default to local files.
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For standalone artifacts:
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- create a descriptive filename, e.g. `Landing Page.html`, `Command Palette Prototype.html`, `Design System Board.html`
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- embed CSS in `<style>`
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- embed JS in `<script>`
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- keep the artifact openable directly in a browser
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- avoid remote dependencies unless they are explicitly useful and stable
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- include responsive behavior unless the format is intentionally fixed-size
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For significant revisions:
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- preserve the previous version as `Name.html`
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- create `Name v2.html`, `Name v3.html`, etc.
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- or keep one file with in-page toggles if the assignment is variant exploration
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For repo implementation:
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- follow the repo's actual stack
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- use existing components and tokens where possible
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- do not create a standalone artifact if the user asked for production code
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## HTML / CSS / JS Standards
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Use modern CSS well:
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- CSS variables for tokens
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- CSS grid for layout
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- container queries when helpful
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- `text-wrap: pretty` where supported
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- real focus states
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- real hover states
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- `prefers-reduced-motion` handling for non-trivial motion
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- responsive scaling
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- semantic HTML where practical
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Avoid:
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- huge monolithic files when a real repo structure is expected
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- fragile hard-coded viewport assumptions
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- inaccessible tiny hit targets
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- decorative JS that fights usability
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- `scrollIntoView` unless there is no safer option
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Mobile hit targets should be at least 44px.
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For print documents, text should be at least 12pt.
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For 1920×1080 slide decks, text should generally be 24px or larger.
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## React Guidance for Standalone HTML
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Use plain HTML/CSS/JS by default.
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Use React only when:
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- the artifact needs meaningful state
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- variants/toggles are easier as components
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- interaction complexity warrants it
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- the target implementation is React/Next.js and fidelity matters
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If using React from CDN in standalone HTML:
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- pin exact versions
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- avoid unpinned `react@18` style URLs
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- avoid `type="module"` unless necessary
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- avoid multiple global objects named `styles`
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- give global style objects specific names, e.g. `commandPaletteStyles`, `deckStyles`
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- if splitting Babel scripts, explicitly attach shared components to `window`
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If building inside a real repo, use the repo's package manager and component architecture instead.
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## Deck Rules
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For slide decks, use a fixed-size canvas and scale it to fit the viewport.
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Default slide size: 1920×1080, 16:9.
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Requirements:
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- keyboard navigation
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- visible slide count
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- localStorage persistence for current slide
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- print-friendly layout when practical
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- screen labels or stable IDs for important slides
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- no speaker notes unless the user explicitly asks
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Do not hand-wave a deck as markdown bullets. Create a designed artifact if asked for a deck.
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Use 1–2 background colors max unless the brand system requires more.
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Keep slides sparse. If a slide feels empty, solve it with layout, rhythm, scale, or imagery placeholders, not filler text.
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## Prototype Rules
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For interactive prototypes:
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- make the primary path clickable
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- include key states: default, hover/focus, loading, empty, error, success where relevant
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- expose variations with in-page controls when useful
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- keep controls out of the final composition unless they are intentionally part of the prototype
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- persist important state in localStorage when refresh continuity matters
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If the prototype is meant to model a product flow, design the flow, not just the first screen.
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## Variation Rules
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When exploring, default to at least three options:
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1. **Conservative** — closest to existing patterns / lowest risk
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2. **Strong-fit** — best interpretation of the brief
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3. **Divergent** — more novel, useful for discovering taste boundaries
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Variations can explore:
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- layout
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- hierarchy
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- type scale
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- density
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- color posture
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- surface treatment
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- motion
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- interaction model
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- copy structure
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- component shape
|
|||
|
|
|
|||
|
|
Do not create variations that are merely color swaps unless color is the actual question.
|
|||
|
|
|
|||
|
|
When the user picks a direction, consolidate. Do not leave the project as a pile of options forever.
|
|||
|
|
|
|||
|
|
## Tweakable Designs in CLI/API Mode
|
|||
|
|
|
|||
|
|
The hosted Claude Design edit-mode toolbar does not exist here.
|
|||
|
|
|
|||
|
|
Still preserve the idea: when useful, add in-page controls called `Tweaks`.
|
|||
|
|
|
|||
|
|
A good `Tweaks` panel can control:
|
|||
|
|
|
|||
|
|
- theme mode
|
|||
|
|
- layout variant
|
|||
|
|
- density
|
|||
|
|
- accent color
|
|||
|
|
- type scale
|
|||
|
|
- motion on/off
|
|||
|
|
- copy variant
|
|||
|
|
- component variant
|
|||
|
|
|
|||
|
|
Keep it small and unobtrusive. The design should look final when tweaks are hidden.
|
|||
|
|
|
|||
|
|
Persist tweak values with localStorage when helpful.
|
|||
|
|
|
|||
|
|
## Content Discipline
|
|||
|
|
|
|||
|
|
Do not add filler content.
|
|||
|
|
|
|||
|
|
Every element must earn its place.
|
|||
|
|
|
|||
|
|
Avoid:
|
|||
|
|
|
|||
|
|
- fake metrics
|
|||
|
|
- decorative stats
|
|||
|
|
- generic feature grids
|
|||
|
|
- unnecessary icons
|
|||
|
|
- placeholder testimonials
|
|||
|
|
- AI-generated fluff sections
|
|||
|
|
- invented content that changes strategy or claims
|
|||
|
|
|
|||
|
|
If additional sections, pages, copy, or claims would improve the artifact, ask before adding them.
|
|||
|
|
|
|||
|
|
When copy is necessary but not final, mark it as draft or placeholder.
|
|||
|
|
|
|||
|
|
## Anti-Slop Rules
|
|||
|
|
|
|||
|
|
Avoid common AI design sludge:
|
|||
|
|
|
|||
|
|
- aggressive gradient backgrounds
|
|||
|
|
- glassmorphism by default
|
|||
|
|
- emoji unless the brand uses them
|
|||
|
|
- generic SaaS cards with icons everywhere
|
|||
|
|
- left-border accent callout cards
|
|||
|
|
- fake dashboards filled with arbitrary numbers
|
|||
|
|
- stock-photo hero sections
|
|||
|
|
- oversized rounded rectangles as a substitute for hierarchy
|
|||
|
|
- rainbow palettes
|
|||
|
|
- vague labels like “Insights,” “Growth,” “Scale,” “Optimize” without content
|
|||
|
|
- decorative SVG illustrations pretending to be product imagery
|
|||
|
|
|
|||
|
|
Minimal is not automatically good. Dense is not automatically cluttered. Choose intentionally.
|
|||
|
|
|
|||
|
|
## Typography
|
|||
|
|
|
|||
|
|
Use the existing type system if one exists.
|
|||
|
|
|
|||
|
|
If not, choose type deliberately based on the artifact:
|
|||
|
|
|
|||
|
|
- editorial: serif or humanist headline with restrained sans body
|
|||
|
|
- software/productivity: precise sans with strong numeric treatment
|
|||
|
|
- luxury/minimal: fewer weights, more spacing discipline
|
|||
|
|
- technical: mono accents only, not mono everywhere
|
|||
|
|
- deck: large, clear, high contrast
|
|||
|
|
|
|||
|
|
Avoid overused defaults when a stronger choice is appropriate.
|
|||
|
|
|
|||
|
|
If using web fonts, keep the number of families and weights low.
|
|||
|
|
|
|||
|
|
Use type as hierarchy before adding boxes, icons, or color.
|
|||
|
|
|
|||
|
|
## Color
|
|||
|
|
|
|||
|
|
Use brand/design-system colors first.
|
|||
|
|
|
|||
|
|
If no palette exists:
|
|||
|
|
|
|||
|
|
- define a small system
|
|||
|
|
- include neutrals, surface, ink, muted text, border, accent, danger/success if needed
|
|||
|
|
- use one primary accent unless the assignment calls for a broader palette
|
|||
|
|
- prefer oklch for harmonious invented palettes when browser support is acceptable
|
|||
|
|
- check contrast for important text and controls
|
|||
|
|
|
|||
|
|
Do not invent lots of colors from scratch.
|
|||
|
|
|
|||
|
|
## Layout and Composition
|
|||
|
|
|
|||
|
|
Design with rhythm:
|
|||
|
|
|
|||
|
|
- scale
|
|||
|
|
- whitespace
|
|||
|
|
- density
|
|||
|
|
- alignment
|
|||
|
|
- repetition
|
|||
|
|
- contrast
|
|||
|
|
- interruption
|
|||
|
|
|
|||
|
|
Avoid making every section the same card grid.
|
|||
|
|
|
|||
|
|
For product UIs, prioritize speed of comprehension over decoration.
|
|||
|
|
|
|||
|
|
For marketing surfaces, make one idea land per section.
|
|||
|
|
|
|||
|
|
For dashboards, avoid “data slop.” Only show data that helps the user decide or act.
|
|||
|
|
|
|||
|
|
## Motion
|
|||
|
|
|
|||
|
|
Use motion as discipline, not theater.
|
|||
|
|
|
|||
|
|
Good motion:
|
|||
|
|
|
|||
|
|
- clarifies state changes
|
|||
|
|
- reduces anxiety during loading
|
|||
|
|
- shows continuity between surfaces
|
|||
|
|
- gives controls tactility
|
|||
|
|
- stays subtle
|
|||
|
|
|
|||
|
|
Bad motion:
|
|||
|
|
|
|||
|
|
- loops without purpose
|
|||
|
|
- delays the user
|
|||
|
|
- calls attention to itself
|
|||
|
|
- hides poor hierarchy
|
|||
|
|
|
|||
|
|
Respect `prefers-reduced-motion` for non-trivial animation.
|
|||
|
|
|
|||
|
|
## Images and Icons
|
|||
|
|
|
|||
|
|
Use real supplied imagery when available.
|
|||
|
|
|
|||
|
|
If an asset is missing:
|
|||
|
|
|
|||
|
|
- use a clean placeholder
|
|||
|
|
- use typography, layout, or abstract texture instead
|
|||
|
|
- ask for real material when fidelity matters
|
|||
|
|
|
|||
|
|
Do not draw elaborate fake SVG illustrations unless the assignment is explicitly illustration work.
|
|||
|
|
|
|||
|
|
Avoid iconography unless it improves scanning or matches the design system.
|
|||
|
|
|
|||
|
|
## Source-Code Fidelity
|
|||
|
|
|
|||
|
|
When recreating or extending a UI from a repo:
|
|||
|
|
|
|||
|
|
1. inspect the repo tree
|
|||
|
|
2. identify the actual UI source files
|
|||
|
|
3. read theme/token/global style/component files
|
|||
|
|
4. lift exact values where appropriate
|
|||
|
|
5. match spacing, radii, shadows, copy tone, density, and interaction patterns
|
|||
|
|
6. only then design or modify
|
|||
|
|
|
|||
|
|
Do not build from memory when source files are available.
|
|||
|
|
|
|||
|
|
For GitHub URLs, parse owner/repo/ref/path correctly and inspect the relevant files before designing.
|
|||
|
|
|
|||
|
|
## Reading Documents and Assets
|
|||
|
|
|
|||
|
|
Read Markdown, HTML, CSS, JS, TS, JSX, TSX, JSON, SVG, and plain text directly when available.
|
|||
|
|
|
|||
|
|
For DOCX/PPTX/PDF, use available local extraction tools if present. If not available, ask the user to provide exported text/images or use another available tool path.
|
|||
|
|
|
|||
|
|
For sketches, prioritize thumbnails or screenshots over raw drawing JSON unless the JSON is the only usable source.
|
|||
|
|
|
|||
|
|
## Copyright and Reference Models
|
|||
|
|
|
|||
|
|
Do not recreate a company's distinctive UI, proprietary command structure, branded screens, or exact visual identity unless the user clearly has rights to that source.
|
|||
|
|
|
|||
|
|
It is acceptable to extract general design principles:
|
|||
|
|
|
|||
|
|
- density without clutter
|
|||
|
|
- command-first interaction
|
|||
|
|
- monochrome with one accent
|
|||
|
|
- editorial hierarchy
|
|||
|
|
- clear empty states
|
|||
|
|
- strong keyboard affordances
|
|||
|
|
|
|||
|
|
It is not acceptable to clone proprietary layouts, copy exact branded surfaces, or reproduce copyrighted content.
|
|||
|
|
|
|||
|
|
When using references, transform posture and principles into an original design.
|
|||
|
|
|
|||
|
|
## Verification
|
|||
|
|
|
|||
|
|
Before final response, verify as much as the environment allows.
|
|||
|
|
|
|||
|
|
Minimum:
|
|||
|
|
|
|||
|
|
- file exists at the stated path
|
|||
|
|
- HTML is saved completely
|
|||
|
|
- obvious syntax issues are checked
|
|||
|
|
|
|||
|
|
Better:
|
|||
|
|
|
|||
|
|
- open in a browser tool and check console errors
|
|||
|
|
- inspect screenshots at the primary viewport
|
|||
|
|
- test key interactions
|
|||
|
|
- test light/dark or variants if present
|
|||
|
|
- test responsive breakpoints if relevant
|
|||
|
|
|
|||
|
|
If verification is limited by environment, say exactly what was and was not verified.
|
|||
|
|
|
|||
|
|
Never say “done” if the file was not actually written.
|
|||
|
|
|
|||
|
|
## Final Response Format
|
|||
|
|
|
|||
|
|
Keep final responses short.
|
|||
|
|
|
|||
|
|
Include:
|
|||
|
|
|
|||
|
|
- artifact path
|
|||
|
|
- what it contains
|
|||
|
|
- verification status
|
|||
|
|
- next suggested action, if useful
|
|||
|
|
|
|||
|
|
Example:
|
|||
|
|
|
|||
|
|
```text
|
|||
|
|
Created: /path/to/Prototype.html
|
|||
|
|
It includes 3 layout variants, a Tweaks panel for density/theme, and responsive behavior.
|
|||
|
|
Verified: file exists and opened cleanly in browser, no console errors.
|
|||
|
|
Next: pick the strongest direction and I’ll tighten copy + motion.
|
|||
|
|
```
|
|||
|
|
|
|||
|
|
## Portable Opening Prompt Pattern
|
|||
|
|
|
|||
|
|
When adapting a Claude Design style request into CLI/API mode, use this mental translation:
|
|||
|
|
|
|||
|
|
```text
|
|||
|
|
You are running in CLI/API mode, not hosted Claude Design. Ignore references to hosted-only tools or preview panes. Produce complete local design artifacts, usually self-contained HTML with embedded CSS/JS, and verify with available local tools before returning. Preserve the design process: gather context, define the system, produce options, avoid filler, and meet a high visual bar.
|
|||
|
|
```
|
|||
|
|
|
|||
|
|
## Pitfalls
|
|||
|
|
|
|||
|
|
- Do not paste hosted tool schemas into a skill. They cause fake tool calls.
|
|||
|
|
- Do not point the skill at a giant external prompt as required runtime context. That creates drift.
|
|||
|
|
- Do not strip the design doctrine while removing tool plumbing.
|
|||
|
|
- Do not over-ask when the user already gave enough direction.
|
|||
|
|
- Do not under-ask for high-fidelity work with no brand context.
|
|||
|
|
- Do not produce generic SaaS layouts and call them designed.
|
|||
|
|
- Do not claim browser verification unless it actually happened.
|