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hermes-agent/skills/creative/pretext/templates/hello-orb-flow.html

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>pretext hello — text flowing around an orb</title>
<style>
html,body { margin:0; padding:0; height:100%; background:#0c0d10; color:#e8e6df; overflow:hidden; }
body { font-family: "Iowan Old Style", Georgia, serif; }
canvas { display:block; width:100vw; height:100vh; }
</style>
</head>
<body>
<canvas id="c"></canvas>
<script type="module">
// Minimal pretext starter: long paragraph flows around a moving orb.
// Uses layoutNextLineRange + variable-width streaming — the "killer app"
// pattern that only pretext can do cheaply in the browser.
import {
prepareWithSegments,
layoutNextLineRange,
materializeLineRange,
} from "https://esm.sh/@chenglou/pretext@0.0.6";
const TEXT = `Pretext measures text without touching the DOM. It returns numbers — widths, line breaks, cursors — and those numbers, arranged with a little imagination, become layouts the browser could never draw on its own. Here, a paragraph flows around a moving orb. Each line is asked for its own width, live. No reflows. No cheats. Just measurement. `.repeat(18);
const FONT = '17px/1.4 "Iowan Old Style", Georgia, serif';
const LINE_H = 24;
const c = document.getElementById("c");
const ctx = c.getContext("2d");
let W, H, DPR;
function resize() {
DPR = Math.min(devicePixelRatio || 1, 2);
W = innerWidth; H = innerHeight;
c.width = W*DPR; c.height = H*DPR;
c.style.width = W+"px"; c.style.height = H+"px";
ctx.setTransform(DPR,0,0,DPR,0,0);
}
addEventListener("resize", resize); resize();
const prepared = prepareWithSegments(TEXT, FONT);
// Orb follows mouse (or bobs idly)
const orb = { x: innerWidth*0.45, y: innerHeight*0.5, r: 140 };
addEventListener("mousemove", e => { orb.x = e.clientX; orb.y = e.clientY; });
function frame(t) {
ctx.fillStyle = "#0c0d10"; ctx.fillRect(0,0,W,H);
// glowing orb
const g = ctx.createRadialGradient(orb.x, orb.y, 0, orb.x, orb.y, orb.r);
g.addColorStop(0, "rgba(255,200,120,0.35)");
g.addColorStop(0.6, "rgba(255,140,80,0.10)");
g.addColorStop(1, "rgba(0,0,0,0)");
ctx.fillStyle = g; ctx.fillRect(0,0,W,H);
// flow text as a column, routing around the orb row-by-row
const COL_X = 60, COL_W = W - 120;
let cursor = { segmentIndex: 0, graphemeIndex: 0 };
let y = 72;
ctx.fillStyle = "#e8e6df";
ctx.font = FONT;
ctx.textBaseline = "alphabetic";
while (y < H - 40) {
// does this row intersect the orb band?
const dy = y - orb.y;
const bandY = Math.abs(dy) < orb.r;
// lane = (left, width) skipping over the orb horizontally
let x = COL_X, lineMaxW = COL_W;
if (bandY) {
const half = Math.sqrt(orb.r*orb.r - dy*dy);
const orbLeft = orb.x - half, orbRight = orb.x + half;
// choose the wider side, simple heuristic
const leftWidth = Math.max(0, orbLeft - COL_X);
const rightWidth = Math.max(0, COL_X + COL_W - orbRight);
if (leftWidth >= rightWidth) { x = COL_X; lineMaxW = leftWidth - 12; }
else { x = orbRight + 12; lineMaxW = rightWidth - 12; }
if (lineMaxW < 40) { y += LINE_H; continue; }
}
const range = layoutNextLineRange(prepared, cursor, lineMaxW);
if (!range) break;
const line = materializeLineRange(prepared, range);
ctx.fillText(line.text, x, y);
cursor = range.end;
y += LINE_H;
}
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);
</script>
</body>
</html>