Files
hermes-agent/skills/creative/p5js
Teknium 9f1b1977bc docs(skills): salvage dropped trigger content into skill bodies
For 14 of 74 compressed skills, the original description contained
trigger keywords, technique counts, attribution, or use-case phrases
not covered by the existing body content. Prepends a 'When to use' /
'What's inside' block near the top so the agent still has the full
context when the skill is loaded.

Skills salvaged:
- codex, ascii-video, creative-ideation, excalidraw, manim-video, p5js
- gif-search, heartmula, youtube-content
- lm-evaluation-harness, obliteratus, vllm, axolotl
- powerpoint

Remaining 60 skills were verified to already cover the dropped content
in their existing body sections (When to Use, overview, intro prose)
or had short descriptions fully captured by the new compressed form.
2026-04-26 21:50:56 -07:00
..

p5.js Skill

Production pipeline for interactive and generative visual art using p5.js.

What it does

Creates browser-based visual art from text prompts. The agent handles the full pipeline: creative concept, code generation, preview, export, and iterative refinement. Output is a single self-contained HTML file that runs in any browser — no build step, no server, no dependencies beyond a CDN script tag.

The output is real interactive art. Not tutorial exercises. Generative systems, particle physics, noise fields, shader effects, kinetic typography — composed with intentional color palettes, layered composition, and visual hierarchy.

Modes

Mode Input Output
Generative art Seed / parameters Procedural visual composition
Data visualization Dataset / API Interactive charts, custom data displays
Interactive experience None (user drives) Mouse/keyboard/touch-driven sketch
Animation / motion graphics Timeline / storyboard Timed sequences, kinetic typography
3D scene Concept description WebGL geometry, lighting, shaders
Image processing Image file(s) Pixel manipulation, filters, pointillism
Audio-reactive Audio file / mic Sound-driven generative visuals

Export Formats

Format Method
HTML Self-contained file, opens in any browser
PNG saveCanvas() — press 's' to capture
GIF saveGif() — press 'g' to capture
MP4 Frame sequence + ffmpeg via scripts/render.sh
SVG p5.js-svg renderer for vector output

Prerequisites

A modern browser. That's it for basic use.

For headless export: Node.js, Puppeteer, ffmpeg.

bash skills/creative/p5js/scripts/setup.sh

File Structure

├── SKILL.md                      # Modes, workflow, creative direction, critical notes
├── README.md                     # This file
├── references/
│   ├── core-api.md              # Canvas, draw loop, transforms, offscreen buffers, math
│   ├── shapes-and-geometry.md   # Primitives, vertices, curves, vectors, SDFs, clipping
│   ├── visual-effects.md        # Noise, flow fields, particles, pixels, textures, feedback
│   ├── animation.md             # Easing, springs, state machines, timelines, transitions
│   ├── typography.md            # Fonts, textToPoints, kinetic text, text masks
│   ├── color-systems.md         # HSB/RGB, palettes, gradients, blend modes, curated colors
│   ├── webgl-and-3d.md          # 3D primitives, camera, lighting, shaders, framebuffers
│   ├── interaction.md           # Mouse, keyboard, touch, DOM, audio, scroll
│   ├── export-pipeline.md       # PNG, GIF, MP4, SVG, headless, tiling, batch export
│   └── troubleshooting.md       # Performance, common mistakes, browser issues, debugging
└── scripts/
    ├── setup.sh                 # Dependency verification
    ├── serve.sh                 # Local dev server (for loading local assets)
    ├── render.sh                # Headless render pipeline (HTML → frames → MP4)
    └── export-frames.js         # Puppeteer frame capture (Node.js)